Xamarin Android Emulator Mac

JetBrains Rider supports creating and working with Xamarin applications for both Android and iOS. Although currently JetBrains Rider does not provide a designer or a previewer for Xamarin forms, you can still benefit from code analysis, coding assistance, and debugging features in C#, VB.NET, and other languages, as well as from general IDE features, such as the integrated VCS client.

Unfortunately there is no roadmap for Xamarin's Android Player for the time being. You may want to look into Genymotion as an alternative for the use-case you outlined. I apologize in advance, but the Google emulators are ultimately better and maintained. Xamarin Android Player hasn't been updated for a year or so now. If you already have Visual Studio 2019, you can check for updates: Open Visual Studio for Mac. In the menu bar, select Visual Studio Check for Updates. Available updates will be displayed and select Update. Optional: Install Xcode. If you want to build Xamarin apps for iOS or macOS, you'll also need. Dec 01, 2016 Open the Android Device Monitor. From here you can select your emulator and open the files as needed in the File Explorer. Locations APK data app appname Files data data appname iOS Simulator. The iOS simulator runs on a Mac, even if you are building via Windows.

If other tools that Xamarin relies on (for example, Android SDK, Android Emulator) are configured properly, you will be able to build and run your Xamarin application right from the JetBrains Rider IDE.

Xamarin SDK

To develop Xamarin Applications you need to have a Xamarin SDK on your machine. There are two different Xamarin SDKs — for iOS/Mac and for Android.

Xamarin SDK consists of two parts:

  • Assemblies with .NET types for the target platform. For example, a .NET type to represent the base OSX NSObject. Using these assemblies, IDE and compiler resolve and build user code.

  • Tools that transform .NET projects into native applications, which can be deployed and executed on the emulator or a physical device. For example, using these tools .apk packages for Android are built.

Android

JetBrains Xamarin SDK

JetBrains Rider can use different Xamarin SDKs, for example the one from Visual Studio. However, if you do not have Visual Studio on your machine, you can use JetBrains Xamarin SDK prepared and packed by the JetBrains Rider team.

JetBrains Xamarin SDK is a custom build of Xamarin GitHub sources with some improvements and additional code.

Currently JetBrains Xamarin SDK lacks some features compared to Visual Studio Xamarin SDK, but it is in the process of constant improvement.

JetBrains Xamarin SDK is available for Windows and macOS:

There are two JetBrains Xamarin SDK builds available on Windows targeting the following platforms:

  • Apple platform (iOS, Mac, tvOS, watchOS)

    JetBrains Xamarin SDK for iOS development provides a limited feature set on Windows. For example, currently it does not supportconnecting to a remote Mac and perform full build/deploy.

    JetBrains Xamarin SDK for Apple platforms on Windows ships as a .zip file (~ 60Mb) and installs into the JetBrains MsBuild directory:
    %LOCALAPPDATA%JetBrainsBuildTools.

  • Android

    JetBrains Xamarin SDK for Android development provides a solid feature set. However, fast deployment is currently not supported.

    JetBrains Xamarin SDK for Android platforms on Windows ships as a .zip file (~ 700Mb) and installs into the JetBrains MsBuild directory:
    %LOCALAPPDATA%JetBrainsBuildTools.

There are two JetBrains Xamarin SDK builds available on macOS targeting the following platforms:

  • Apple platform (iOS, Mac, tvOS, watchOS)

    On macOS, JetBrains Xamarin SDK for Apple platforms provides almost the same feature set as Visual Studio SDK, all known scenarios are supported.

    JetBrains Xamarin SDK for iOS development on macOS ships as a .dmg file (~ 700Mb) and installs into:

    • /Library/Frameworks/Xamarin.iOS.framework

    • /Library/Frameworks/Xamarin.Mac.framework

    • /Library/Frameworks/Mono.framework/External

  • Android

    JetBrains Xamarin SDK for Android development provides a solid feature set. However, fast deployment is currently not supported.

    JetBrains Xamarin SDK for Android development on macOS ships as a .dmg file (~ 700Mb) and installs into:

    • /Library/Frameworks/Xamarin.Android.framework

    • /Library/Frameworks/Mono.framework/External

Before you start

Xamarin aims to be executed on a variety of different platforms and therefore Xamarin development relies on several different tools for building and running your applications.

On Windows, you can develop Xamarin applications for any platform, but local build and run/debug is limited to Android devices and emulators.
If you use Visual Studio Xamarin SDK, you will be able to build and run your application on iOS and macOS. To do so, configure a Mac agent accessible on the network, and then connect to it (Tools | iOS | Xamarin Mac Agent).

  1. Install a Xamarin SDK for iOS on your machine in one of the following ways.

    • Install Xamarin in Visual Studio. Note that you can use Visual Studio Community, which is free. If you already have Visual Studio installed, you have to add Xamarin support to it.

    • Start installation of Xamarin iOS & Mac on the Environment page of JetBrains Rider settings Ctrl+Alt+S and follow the installation wizard. This way JetBrains Rider will automatically download and install JetBrains Xamarin SDK for iOS & Mac.

    • Alternatively you can clone the Xamarin open-source repo from GitHub, build it and install on the machine. This way is quite complicated and we do not recommend it.

  2. Install Android development tools in one of the following ways:

    • Start installation of Xamarin Android on the Environment page of JetBrains Rider settings Ctrl+Alt+S and follow the installation wizard. This way JetBrains Rider will automatically download and install JetBrains Xamarin SDK for Android.

    • Alternatively, all components that are automatically installed on the the Environment page of JetBrains Rider settings Ctrl+Alt+S, could be also installed manually:

      • Rider Xamarin Android Support plugin. It has all necessary features, like Android SDK manager.

      • Android SDK developed and provided by Google. You can install it from Visual Studio, Android Studio, Rider (with Rider Xamarin Android Support plugin), or downloaded as a set of command line tools.

On macOS, you can develop, build and run fully cross-platform Xamarin applications.

  1. Install a Xamarin SDK on your machine in one of the following ways.

    • Install Visual Studio for Mac.

    • Start installation of Xamarin iOS & Mac on the Environment page of JetBrains Rider settings Ctrl+Alt+S and follow the installation wizard. This way JetBrains Rider will automatically download and install JetBrains Xamarin SDK for iOS & Mac.

    • Alternatively you can clone the Xamarin open-source repo from GitHub, build it and install on the machine. This way is quite complicated and we do not recommend it.

  2. For iOS and Mac development, install Xcode. You will need an Apple ID for installing and signing into Xcode. If you do not already have it, you can create a new one at https://appleid.apple.com.
    JetBrains Rider will detect Xcode automatically. If you have several Xcode versions, you can choose which one to use on the Build, Execution, Deployment | iOS page of JetBrains Rider settings Ctrl+Alt+S.

  3. Install Android development tools in one of the following ways:

    • Start installation of Xamarin Android on the Environment page of JetBrains Rider settings Ctrl+Alt+S and follow the installation wizard. This way JetBrains Rider will automatically download and install JetBrains Xamarin SDK for Android.

    • Alternatively, all components that are automatically installed on the the Environment page of JetBrains Rider settings Ctrl+Alt+S, could be also installed manually:

      • Rider Xamarin Android Support plugin. It has all necessary features, like Android SDK manager.

      • Android SDK developed and provided by Google. You can install it from Visual Studio, Android Studio, Rider (with Rider Xamarin Android Support plugin), or downloaded as a set of command line tools.

You can check the status of Xamarin tools and install or update them on the Environment page of JetBrains Rider settings Ctrl+Alt+S:

Create and open Xamarin projects

JetBrains Rider supports creating new and working with existing projects. Project templates are available, too.

You can create a new Xamarin project in a new solution using File | New... or add a new Xamarin project to the existing solution by right-clicking the solution or solution folder node in the Solution Explorer, and choosing Add | New Project.

Xcode integration on macOS

When developing Xamarin applications on macOS, it is recommended to edit resource files and connect resources to code using Xcode.

You can use context menus of .storyboard, .xib, .plist files or of the Xamarin macios project node to open them in Xcode.

If the file or project has never been opened in Xcode before, JetBrains Rider will generate an Xcode project as follows:

  • xcodeproj project specifications (a project descriptor similar to csproj but for Xcode) is generated

  • Source files for all user types inherited NSObject (forms, delegates, views, controls, and so on) in Objective C are generated

  • All resources (images, designer files) are copied

When the project structure is ready, Xcode will start automatically and you can use it to edit resources. Every time Rider receives focus, it looks for changes (edits in existing files, new files, removed files) and integrates these changes into the Xamarin .NET project. It modifies .designer.cs parts of user types (inherited from NSObject) and copies back all changed resources.

All Xcode-related events are printed in the Xcode console tool window, which appears when you open resources or projects in Xcode:

Xamarin Android Emulator Mac

When you create a new Xamarin macios project

  1. JetBrains Rider creates the corresponding xcodeproj project (pbxproj and other necessary files) project in the objxcode subdirectory with all required settings and configurations.

  2. Copies of all content files (views, plist files, images, and so on) are created in that directory.

  3. For each ViewController type JetBrains Rider generates an objc class with actions and outlets.

  4. The generated project is opened automatically in Xcode.

When you made changes in Xcode and then switch to Rider

  1. All modified content files are copied back into .NET project.

  2. Settings are updated.

  3. objc files are parsed and *.designer.cs files are regenerated for view controllers. For all these files you will see a generated header:

    // WARNING//// This file has been generated automatically by Rider IDE// to store outlets and actions made in Xcode.// If it is removed, they will be lost.// Manual changes to this file may not be handled correctly.

Run and debug Xamarin applications

When you create or open a Xamarin project, JetBrains Rider automatically creates run/debug configurations for each Xamarin project in the solution.

If you want to adjust something in the way your application starts and executes, you can edit and create new run/debug configurations. When you start a Xamarin application from the IDE, you can use the corresponding selector on the navigation bar to choose which configuration should be used:

Debug a Xamarin project, which was not created with JetBrains Rider

Xamarin Android Emulator Mac Download

  1. Press Ctrl+Alt+S to open IDE settings and select Environment.
  2. Enable Xamarin Android and Xamarin iOS & Mac support.

    If you are on Windows and have Xamarin SDK installed via Visual Studio, it will be detected automatically. Otherwise, JetBrains Rider will suggest installing JetBrains Xamarin SDK.

    JetBrains Xamarin SDK cannot be installed alongside with Visual Studio Xamarin SDK.

  3. Once Xamarin SDK is installed, you can create Xamarin-specific run/debug configurations.

  4. Open the Run/Debug Configuration dialog in one of the following ways:

    • Select Run | Edit Configurations from the main menu.

    • With the Navigation bar visible (View | Appearance | Navigation Bar), choose Edit Configurations from the run/debug configuration selector.

    • Press Alt+Shift+F10 and then press 0.

  5. In the Run/Debug Configuration dialog that opens, press Alt+Insert or click , then choose Xamarin.Android, Xamarin.iOS, or Xamarin.Mac from the list.

  6. Specify the target project and other parameters if necessary, then click OK.

  7. Use the newly created configuration to run and debug your Xamarin project.

Webinar recording: Better Xamarin Development with Rider for Mac

You can also watch this webinar recording where Dylan Berry explores the various ways Rider can help you improve your coding speed and quality when developing Xamarin apps.

Webinar agenda:

  • 0:05 – Introduction

  • 1:22 – Tools are important

  • 11:00 – Get started with Rider on Mac

  • 13:43 – Exploring Rider

  • 1:04:46 – Plugins

Last modified: 14 April 2021
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Xamarin products rely upon the platform SDKs from Apple and Google totarget iOS or Android, so our system requirements match theirs. This pageoutlines system compatibility for the Xamarin platform and recommendeddevelopment environment and SDK versions.

Take a look at the installation instructionsfor more information on obtaining the software and required SDKs.

Development environments

This table shows which platforms can be built with differentdevelopment tool & operating system combinations:

macOSWindows
Development EnvironmentVisual Studio for MacVisual Studio
Xamarin.iOSYesYes (with Mac computer)
Xamarin.AndroidYesYes
Xamarin.Forms ^iOS & AndroidAndroid, Windows/UWP (iOS with Mac computer)
Xamarin.MacYesOpen project & compile only

^ Other platforms are also available.

Note

To develop for iOS on Windows computers there must be aMac computer accessible on the network,for remote compilation and debugging. This also works if you have Visual Studiorunning inside a Windows VM on a Mac computer.

macOS requirements

Mac

Using a Mac computer for Xamarin development requires the following software/SDK versions. Checkyour operating system version and follow the instructions for the Xamarin installer.

RecommendedNotes
Operating SystemmacOS Mojave (10.14)Xcode 10 requires macOS High Sierra (10.13) or newer.
Xamarin.iOSiOS 12 SDKThe iOS 12 SDK ships with Xcode 10.
Xamarin.AndroidAndroid 6.0 / API level 23You can still target older Android versions while using the latest SDK, or you can build against older versions of the SDK if required.
Xamarin.Forms
  • Xamarin.Forms apps built on macOS can include iOS, Android, and macOS projects, subject to the SDK requirements above.
  • Xamarin.Forms projects for Windows/UWP cannot be built on macOS.
Xamarin.MacmacOS Mojave (10.14) SDKThe macOS Mojave (10.14) SDK ships with Xcode 10 and is required to build apps that use the newest macOS APIs.

Note

Xcode can be installed (and updated) ondeveloper.apple.com or via the Mac App Store.

Mac

Testing & debugging on macOS

  • Xamarin mobile applications can be deployed to physical devices via USBfor testing and debugging (Apple Watch apps are deployed first to thepaired iPhone).
  • Xamarin.Mac apps can be tested directly on the development computer.
Testing Notes
Xamarin.iOS
  • The easiest way to get started is using the iPhone, iPad, Apple Watch, and Apple TV simulators that are included with Xcode.
  • To use a device for testing, follow these instructions.
Xamarin.AndroidFollow these instructions to configure your device, or use an emulator:
  • The Xamarin installer includes the Google Emulator Manager which lets you configure Google Android emulators for testing.
Xamarin.FormsXamarin.Forms apps for iOS and Android can be deployed to the relevant platforms as described above.
Xamarin.MacXamarin.Mac apps can be tested directly on the development computer.

Warning

Xamarin.Mac 4.8 only supports macOS 10.9 (Mavericks) or higher.Previous versions of Xamarin.Mac supported macOS 10.7 or higher, butthese older macOS versions lack sufficient TLS infrastructure to supportTLS 1.2. To target macOS 10.7 or macOS 10.8, use Xamarin.Mac 4.6 orearlier.

Windows requirements

Using a Windows computer for Xamarin development requires the following software/SDK versions.Check your operating system version (and confirm that you are not using an Express version ofVisual Studio - if so, consider updating to a Community edition).The Visual Studio 2019 and Visual Studio 2017 installer includes an option to install Xamarin automatically (the Mobile development with .NET workload).

RecommendedNotes
Operating SystemWindows 10The minimum operating system version is Windows 7. Xamarin.Forms UWP support requires Windows 10.
Xamarin.iOSiOS 10 SDK (installed on a Mac)To build iOS projects on Windows requires:
  • Visual Studio 2017 (Visual Studio 2019 is recommended), and
  • a Mac computer, network-accessible from the Windows computer, that conforms to the minimum requirements for running Xamarin on macOS.
Xamarin.AndroidAndroid 6.0 / API level 23You can still target older Android versions while using the latest SDK, or you can build against older versions of the SDK if required.
Xamarin.Forms
  • Xamarin.Forms apps for iOS and Android can be deployed to the relevant platforms as described above.
  • Using Visual Studio also means you can test apps for the Universal Windows Platform (on Windows 10) directly on the development computer.
Xamarin.MacXamarin.Mac projects (macOS desktop apps) can be opened in Visual Studio and compiled to check for errors, but Mac applications cannot currently be built for distribution in Visual Studio.

Note

  • Xamarin for Visual Studio supports Visual Studio 2019 or Visual Studio 2017 (Community, Professional, and Enterprise).
  • To use the latest Android and iOS SDKs requires the latest version of Visual Studio. For specific version requirements, refer to the Xamarin.Android release notes and Xamarin.iOS release notes.
  • To develop Xamarin.Forms apps for the Universal Windows Platform (UWP) requiresWindows 10 with Visual Studio 2017. Visual Studio 2019 is recommended.

Testing & debugging on Windows

Xamarin Android Emulator Download

Xamarin mobile applications can be deployed to physical devices via USBor wirelessly for testing and debugging (iOS devices must be connected tothe Mac computer, not the computer running Visual Studio).

Testing Notes
Xamarin.iOS
  • The easiest way to get started is using the iPhone, iPad, Apple Watch, and Apple TV simulators that are included with Xcode. The simulators can be accessed on the connected Mac while debugging with Visual Studio.
  • To use a device for testing, follow these instructions (performing most steps on the connected Mac computer).
Xamarin.AndroidFollow these instructions to configure your device, or use an emulator:
  • The Xamarin installer includes the Google Emulator Manager which lets you configure Google Android emulators for testing.
Xamarin.FormsXamarin.Forms apps can be deployed to the relevant devices and emulators as described above. The iOS app can only be tested via the connected Mac hardware; and the Windows tablet/desktop apps for UWP can be tested directly on the development computer.

Installation instructions

The latest Xamarin release for macOS can be downloaded with Visual Studio for Mac. For Windows,follow the Visual Studio installation instructions.

A complete list of our current product releases is available on thewhat's new page. Thispage also links to the release notes.

Specific installation instructions for each platform are available here:

There's also additional information aboutXamarin.Forms supported platforms.

Xamarin Android Emulator Mac Free

Related links